Blitz



Blitz takes a slightly more hands-off approach, using his MiniRemote Turrets (MRTs) to do his dirty work for him. He's old. Real old. That comes with being slow and frail, but it also comes with incredible wisdom; namely, that sometimes it's better to let tiny robots do the fighting for you.

Blitz's primary ARSENAL options will alter how the MRTs do their thing. Some will make them walk. Some will make them shoot homing attacks. Some will allow Blitz to use them as platforms. Some will make them snipers. Some will make them literally explode with friendliness at the embrace of their foes.

MRT
The basic MRT is 100% smallness, 50% metal, and 50% recycled MRTs. Don't ask how that adds up. It's science. Once deployed, an MRT will continue to do its sacred duty in combat until it either depletes, is destroyed, or Blitz heartlessly abandons it and moves on. It lets out one tiny bleep as its robolife runs dry, and instantly crumbles to dust, to be reassembled and used again.

Using the primary attack button, Blitz lobs an ever-friendly MRT toward his unsuspecting foes. He can let it autodeploy by waiting for it to hit a surface, or he can press the button again to make it deploy in mid-air, giving it an easier time to hit aerial enemies or foes using cover. The MRT will dispense friendly plasma at any nearby foes, regardless of whether or not there is a wall in the way. An MRT doesn't think much about the recipients of its friendly plasma donations.

On the off-chance that an MRT isn't doing its job accurately or quickly enough, Blitz carries a target painter, built to help the friendly MRT inflict maximum friendliness on one particular foe. This also boosts their rate of friendliness, allowing for increased friendliness per second. Sometimes, the MRTs are so friendly so fast that their victims explode from the sheer amicability of the whole thing, allowing Blitz to collect their various bits to make more MRTs.

Destroyed or abandoned MRTs will find their constituent pieces eventually absorbed back into Blitz's MRT deployment device, allowing them to be reused. This system makes Blitz more about hit-and-run tactics -- his job is to place his MRTs in good spots, then avoid death while they do their thing. He's very, very frail, so avoiding death is more difficult for him than it is for the younger, sturdier Ace and Nina (and he's obviously not made of that righteous mineral, Dolomite, like the JAM). The cooldown system makes him more about precision than spammed abilities, further setting him apart from his compatriots.